We’ve been quiet for a while since we had a lot of Kickstarter aftermath to deal with, but we’d like to let you know that we’re still alive and kicking. Of course, the main reason for the extended radio silence is that we have tons of work to do on the game.
Rethinking our designs and making detailed plans for the entire game took us quite some time, and it will be an ongoing effort to fit all the pieces of the puzzle together. Considerable amount of time was spent to analyze all the feedback we got from the players who got their hands on the demo.
We stripped some of the levels down entirely, in order to add additional layers of polish to the entire environment. We also took some time to rethink puzzles, improve animations, overall gameplay and immersion.
There’s a long road ahead of us, and everything will be done in iterations, rebuilding the game from ground up. Although it doesn’t sound like much, it’s pretty important to do things in certain order so we could do as much as possible with the resources that we have.
We’re still trying to keep all our communication channels spoiler-free, so don’t expect loads of spoiler material. It was hard enough to make the demo spoiler-free, so we would rather show less than risk to spoil the game for players. Also, we will try to answer any messages sent our way, but delays are expected as we’re focusing on the game.
Here are some fresh screens of our work in progress for the levels you have yet to see.